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  <title><![CDATA[Luxury Dessin Since 2005]]></title>
  <link>http://www.cyworld.com/luxurydessin</link>
  <description><![CDATA[웹디자이너]]></description>
  <language>ko-KR</language>
  <pubDate>Sun, 08 Nov 2009 02:02:18 +0900</pubDate>
  <lastBuildDate>Sun, 08 Nov 2009 02:02:18 +0900</lastBuildDate>
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   <title><![CDATA[Luxury Dessin Since 2005]]></title>
   <link>http://www.cyworld.com/luxurydessin</link>
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  <item>
   <title><![CDATA[6-in-1 Fami Collection - NES Collection Nr 2 : Image 1993]]></title>
   <link>http://www.cyworld.com/luxurydessin/2745381</link>
   <guid>http://www.cyworld.com/luxurydessin/2745381</guid>
   <description><![CDATA[<P>
<P><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54037e3924cd97a1fbf1&amp;name=6-in-1%20Fami%20Collection%20%28J%29%20-%20091107_1641.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54037e3924cd97a1fbf1&amp;name=6-in-1%20Fami%20Collection%20%28J%29%20-%20091107_1641.jpg"></A></P>
<P> </P>
<P></P>
<P><A id=1091007884 href="http://c2down.cyworld.co.kr/download?fid=642224cd9484422afc3224cd97641e65&amp;name=6-in-1%20Fami%20Collection%20%28J%29.pce" name=filelink target=_blank>6-in-1 Fami Collection (J).pce</A></P>
<P> </P>
<P>NES(패미컴)게임 6가지를 PCE에서 할 수있다.</P>
<P>Arkanoid<BR>Battle City<BR>Mario Bros.<BR>Lode Runner<BR>Lode Runner Champ.<BR>Super Mario Bros. </P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2745381]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[PCEngine]]></category>
   <pubDate>Sat, 07 Nov 2009 16:43:26 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[5-in-1 Fami Collection - NES Collection Nr 1 : Image 1993]]></title>
   <link>http://www.cyworld.com/luxurydessin/2745379</link>
   <guid>http://www.cyworld.com/luxurydessin/2745379</guid>
   <description><![CDATA[<P>
<P><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac5403b09024cd912b89f1&amp;name=5-in-1%20Fami%20Collection%20%28J%29%20-%20091107_1634.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac5403b09024cd912b89f1&amp;name=5-in-1%20Fami%20Collection%20%28J%29%20-%20091107_1634.jpg"></A></P>
<P> </P>
<P><A id=3091007838 href="http://c2down.cyworld.co.kr/download?fid=642224cd7c182a2a068324cd917730cc&amp;name=5-in-1%20Fami%20Collection%20%28J%29.pce" name=filelink target=_blank>5-in-1 Fami Collection (J).pce</A></P>
<P> </P>
<P>Nes(패미컴)용으로 나온 게임 5가지를 PCE에서 구동</P>
<P>Donkey Kong 3</P>
<P>Ice Climber</P>
<P>Kung Fu</P>
<P>Super Mario Bros</P>
<P>Pro Wrestling</P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2745379]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[PCEngine]]></category>
   <pubDate>Sat, 07 Nov 2009 16:39:18 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[4 Seconds of Speech Sound Demo - Trilinear]]></title>
   <link>http://www.cyworld.com/luxurydessin/2745369</link>
   <guid>http://www.cyworld.com/luxurydessin/2745369</guid>
   <description><![CDATA[<P>
<P><A id=2091007212 href="http://c2down.cyworld.co.kr/download?fid=642224cd7c182a2ac3a024cd88863ecc&amp;name=4%20Seconds%20of%20Speech%20Sound%20Demo%20by%20Trilinear%20%28PD%29.pce" name=filelink target=_blank>4 Seconds of Speech Sound Demo by Trilinear (PD).pce</A></P>
<P> </P>
<P></P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2745369]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[PCEngine]]></category>
   <pubDate>Sat, 07 Nov 2009 16:25:37 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[Baseball Stars :  SNK 1998]]></title>
   <link>http://www.cyworld.com/luxurydessin/2735091</link>
   <guid>http://www.cyworld.com/luxurydessin/2735091</guid>
   <description><![CDATA[<P>
<P><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540393e7249b357810d6&amp;name=003c5b18.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540393e7249b357810d6&amp;name=003c5b18.jpg"></A><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54035604249b357887d6&amp;name=003cba9e.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54035604249b357887d6&amp;name=003cba9e.jpg"></A><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540360a0249b357894d6&amp;name=003cd9b6.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540360a0249b357894d6&amp;name=003cd9b6.jpg"></A><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54031289249b3578a4d6&amp;name=003d0469.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54031289249b3578a4d6&amp;name=003d0469.jpg"></A><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54032acb249b3578abd6&amp;name=003d1730.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac54032acb249b3578abd6&amp;name=003d1730.jpg"></A><A href="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540378b1249b3578b3d6&amp;name=003d2ff9.jpg" target=_blank><img src="http://c2down.cyworld.co.kr/download?fid=642222ef22ac540378b1249b3578b3d6&amp;name=003d2ff9.jpg"></A></P>
<P> </P>
<P><A id=1090102832 href="http://c2down.cyworld.co.kr/download?fid=6422249b2ffa7524239b249b35d2dcd6&amp;name=Baseball%20Stars%20%28W%29%20%5BM%5D.ngp" name=filelink target=_blank>Baseball Stars (W) [M].ngp</A></P>
<P> </P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2735091]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Neo-Geo Pocket]]></category>
   <pubDate>Wed, 28 Oct 2009 21:54:12 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[Barbarian Invaders : Chris Ahchay]]></title>
   <link>http://www.cyworld.com/luxurydessin/2735077</link>
   <guid>http://www.cyworld.com/luxurydessin/2735077</guid>
   <description><![CDATA[<P>koyote에서 구동 가능</P>
<P> </P>
<P><A id=3090102848 href="http://c2down.cyworld.co.kr/download?fid=6422249b0d56f024ab83249b2b4ce070&amp;name=Barbarian%20Invaders%20V1.01%20by%20Chris%20Ahchay%20%28PD%29.ngc" name=filelink target=_blank>Barbarian Invaders V1.01 by Chris Ahchay (PD).ngc</A></P>
<P><A id=3090102849 href="http://c2down.cyworld.co.kr/download?fid=6422249b0d56f0248ae5249b2b4cff70&amp;name=Barbarian%20Invaders%20by%20Chris%20Ahchay%20%28PD%29.ngc" name=filelink target=_blank>Barbarian Invaders by Chris Ahchay (PD).ngc</A></P>
<P> </P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2735077]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Neo-Geo Pocket]]></category>
   <pubDate>Wed, 28 Oct 2009 21:42:55 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[Barbarian : Loic Julien]]></title>
   <link>http://www.cyworld.com/luxurydessin/2735064</link>
   <guid>http://www.cyworld.com/luxurydessin/2735064</guid>
   <description><![CDATA[<P>koyote에서 구동가능</P>
<P> </P>
<P><A id=2090102874 href="http://web4.c2.cyworld.com/download?fid=6422249b0d56f0244bc2249b206dad6d&amp;name=Barbarian by Loic Julien (PD).ngc" target=_blank>Barbarian by Loic Julien (PD).ngc</A></P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2735064]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Neo-Geo Pocket]]></category>
   <pubDate>Wed, 28 Oct 2009 21:29:47 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[클래스 만들기와 인스턴트 만들기의 원칙]]></title>
   <link>http://www.cyworld.com/luxurydessin/2733215</link>
   <guid>http://www.cyworld.com/luxurydessin/2733215</guid>
   <description><![CDATA[
<P>1. 클래스는 확장자가 .as인 액션스크립트 파일에 코딩하여야만 한다.</P>
<P> </P>
<P>2. 파일명과 클래스 명이 같아야 한다.</P>
<P> </P>
<P>3. package { 이 안에 클래스를 넣는 것이 원칙이다. }</P>
<P> </P>
<P>4. 액션스크립트 3.0 처음에는 액션스크립트 파일 안에 몇 개의 package를 넣을 수 있었지만</P>
<P>CS3부터는 한 개 만 넣을 수 있다. </P>
<P>그래서 몇 개의 패키지가 필요하면 몇 개의 파일을 만들 수 밖에 없다. </P>
<P>그리고 패키지 안에 몇 개의 클래스를 넣을 수 없다.</P>
<P>그래서 패키지 밖에 클래스를 넣어야 한다.</P>
<P> </P>
<P>5. 대부분의 클래스를 사용하기 위해서는 인스턴트를 만들어야 되는데, </P>
<P> </P>
<P>     방법은</P>
<P>       var 인스턴트명:클래스명 = new 클래스명(); //이며, </P>
<P>       var 인스턴트명:클래스명 = new 클래스명; //으로도 가능하다.</P>
<P> </P>
<P>6. 속성이나 메서드 사용 방법은 </P>
<P> </P>
<P>       인스턴트명.속성;</P>
<P>       인트턴트명.메서드명(); //이다.</P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2733215]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Action Script 3.0]]></category>
   <pubDate>Tue, 27 Oct 2009 11:01:19 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[클래스 속성의 특성]]></title>
   <link>http://www.cyworld.com/luxurydessin/2733209</link>
   <guid>http://www.cyworld.com/luxurydessin/2733209</guid>
   <description><![CDATA[<P>




<P ?TEXT-INDENT: 3px?>특  성</P>

<P ?TEXT-INDENT: 3px?>정         의</P>


<P ?TEXT-INDENT: 3px?>internal(기본값)</P>

<P ?TEXT-INDENT: 3px?>같은 패키지 내에서 참조할 수 있습니다.</P>


<P ?TEXT-INDENT: 3px?>private</P>

<P ?TEXT-INDENT: 3px?>같은 클래스에서 참조할 수 있습니다.</P>


<P ?TEXT-INDENT: 3px?>protected</P>

<P ?TEXT-INDENT: 3px?>같은 클래스 및 파생 클래스에서 참조할 수 있습니다.</P>


<P ?TEXT-INDENT: 3px?>public </P>

<P ?TEXT-INDENT: 3px?>모든 위치에서 참조할 수 있습니다.</P>


<P ?TEXT-INDENT: 3px?>static</P>

<P ?TEXT-INDENT: 3px?>속성이 클래스의 인스턴스가 아니라 클래스에 속하도록 지정합니다.</P>


<P ?TEXT-INDENT: 3px?>UserDefinedNamespace</P>

<P ?TEXT-INDENT: 3px?>사용자 정의 네임스페이스 이름입니다</P></P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2733209]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Action Script 3.0]]></category>
   <pubDate>Tue, 27 Oct 2009 10:56:17 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[클래스]]></title>
   <link>http://www.cyworld.com/luxurydessin/2733208</link>
   <guid>http://www.cyworld.com/luxurydessin/2733208</guid>
   <description><![CDATA[<P>클래스 개념 만 이해 되면, 액션스크립트의 절반은 안 것이라 할 수 있다.</P>
<P>그러나 어렵지 않다. “아담의 플래시 액션스크립트 원리” 책에는 클래스는 DNA라고 설명한다.</P>
<P>이 책을 한번 보는 것도 좋을 것이다.</P>
<P> </P>
<P>클래스의 좋은 점은 많지만, 그 중에서 제일 큰 장점은 상속일 것이다.</P>
<P>ActionScript에 만들어 놓은 클래스에서 상속을 받아, 속성이나 메서드를 사용할 수 있다. </P>
<P>나는 이것을 기능이라고 이야기하고 싶다. </P>
<P>즉 그냥 상속 만 받으면, 자체에 만들어 많은 좋은 기능들을 사용할 수 있으니까..</P>
<P> </P>
<P>예를 들어 MovieClip 클래스는 아래의 단계와 같이 상속 되었다.</P>
<P> </P>
<P>MovieClip - Sprite  - DisplayObjectContainer - InteractiveObject - DisplayObject - EventDispatcher - Object</P>
<P> </P>
<P>우리는 MovieClip에서 상속 받아, 내가 만든 클래스를 만들면, 내가 만든 클래스에는 위에 클래스(MovieClip, Sprite, DisplayObjectContainer, InteractiveObject, DisplayObject, EventDispatcher, Object) 들의 기능을 마음대로 사용할 수 있다. </P>
<P> </P>
<P>얼마나 좋은 일인가?</P>
<P> </P>
<P>그러면 예로 위의 클래스에 어떤 속성과 메서드가 있는지 한번 보도록 한다.</P>
<P> </P>
<P>Object class</P>
<P>Public 속성</P>
<P>




<P>속성</P>

<P>다음에서 정의됨</P>


<P> constructor : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#prototype#prototype" target=_blank>prototype</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>[static] 클래스 또는 함수 객체의 프로토타입 객체에 대한 참조입니다.</P>

<P>Object</P></P>
<P><A target=_blank name=methodSummary></A> </P>
<P>Public 메서드 </P>
<P>




<P>메서드</P>

<P>다음에서 정의됨</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#Object()#Object()" target=_blank>Object</A>()</P>
<P>Object 객체를 만들고 객체의 constructor 속성에 객체의 생성자 메서드에 대한 참조를 저장합니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#hasOwnProperty()#hasOwnProperty()" target=_blank>hasOwnProperty</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#isPrototypeOf()#isPrototypeOf()" target=_blank>isPrototypeOf</A>(theClass:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#propertyIsEnumerable()#propertyIsEnumerable()" target=_blank>propertyIsEnumerable</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#setPropertyIsEnumerable()#setPropertyIsEnumerable()" target=_blank>setPropertyIsEnumerable</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>, isEnum:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = true):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/specialTypes.html#void" target=_blank>void</A> </P>
<P>루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#toString()#toString()" target=_blank>toString</A>():<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A> </P>
<P>지정된 객체의 문자열 표현을 반환합니다.</P>

<P>Object</P>


<P> <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#valueOf()#valueOf()" target=_blank>valueOf</A>():<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>지정된 객체의 프리미티브 값을 반환합니다.</P>

<P>Object</P></P>
<P> </P>
<P>예로 위의 Objcet class에서 상속 받은 DisplayObject class</P>
<P>Public 속성</P>
<P>




<P>속성</P>

<P>다음에서 정의됨</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#accessibilityProperties#accessibilityProperties" target=_blank>accessibilityProperties</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/accessibility/AccessibilityProperties.html" target=_blank>AccessibilityProperties</A> </P>
<P>이 표시 객체의 현재 액세스 가능성 옵션입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#alpha#alpha" target=_blank>alpha</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>지정된 객체의 알파 투명도 값을 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#blendMode#blendMode" target=_blank>blendMode</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A> </P>
<P>사용할 블렌드 모드를 지정하는 BlendMode 클래스 값입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#cacheAsBitmap#cacheAsBitmap" target=_blank>cacheAsBitmap</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>true로 설정된 경우, Flash Player는 표시 객체의 내부 비트맵 표현을 캐시합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#constructor" target=_blank>constructor</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#filters#filters" target=_blank>filters</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Array.html" target=_blank>Array</A> </P>
<P>현재 표시 객체와 연관된 각 필터 객체가 들어 있는 인덱싱된 배열입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#height#height" target=_blank>height</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>표시 객체의 높이를 픽셀 단위로 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#loaderInfo#loaderInfo" target=_blank>loaderInfo</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/LoaderInfo.html" target=_blank>LoaderInfo</A> </P>
<P>[read-only] 이 표시 객체가 속한 파일의 로딩 정보가 포함된 LoaderInfo 객체를 반환합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#mask#mask" target=_blank>mask</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html" target=_blank>DisplayObject</A> </P>
<P>호출하는 표시 객체는 지정된 mask 객체에 의해 마스크 처리됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#mouseX#mouseX" target=_blank>mouseX</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>[read-only] 마우스 위치의 x 좌표를 픽셀 단위로 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#mouseY#mouseY" target=_blank>mouseY</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>[read-only] 마우스 위치의 y 좌표를 픽셀 단위로 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#name#name" target=_blank>name</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A> </P>
<P>DisplayObject의 인스턴스 이름을 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#opaqueBackground#opaqueBackground" target=_blank>opaqueBackground</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>표시 객체를 특정 배경색으로 불투명하게 처리할지 여부를 지정합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#parent#parent" target=_blank>parent</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html" target=_blank>DisplayObjectContainer</A> </P>
<P>[read-only] 이 표시 객체가 포함된 DisplayObjectContainer 객체를 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#prototype" target=_blank>prototype</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>[static] 클래스 또는 함수 객체의 프로토타입 객체에 대한 참조입니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#root#root" target=_blank>root</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html" target=_blank>DisplayObject</A> </P>
<P>[read-only] 로드된 SWF 파일에 있는 표시 객체의 경우, 해당 SWF 파일이 나타내는 표시 목록의 트리 구조 부분에서 맨 위에 위치하는 표시 객체가 루트 속성이 됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#rotation#rotation" target=_blank>rotation</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#scale9Grid#scale9Grid" target=_blank>scale9Grid</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Rectangle.html" target=_blank>Rectangle</A> </P>
<P>현재 적용 중인 크기 조절 격자입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#scaleX#scaleX" target=_blank>scaleX</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>등록 포인트에서 적용된 객체의 가로 크기(percentage)를 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#scaleY#scaleY" target=_blank>scaleY</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>객체의 등록 포인트에서 적용된 객체의 세로 크기(percentage)를 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#scrollRect#scrollRect" target=_blank>scrollRect</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Rectangle.html" target=_blank>Rectangle</A> </P>
<P>표시 객체의 스크롤 사각형 경계입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#stage#stage" target=_blank>stage</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/Stage.html" target=_blank>Stage</A> </P>
<P>[read-only] 표시 객체의 Stage입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#transform#transform" target=_blank>transform</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Transform.html" target=_blank>Transform</A> </P>
<P>표시 객체의 행렬, 색상 변환 및 픽셀 경계와 관련된 속성을 가진 객체입니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#visible#visible" target=_blank>visible</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>표시 객체가 표시되는지 여부를 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#width#width" target=_blank>width</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>표시 객체의 폭을 픽셀 단위로 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#x#x" target=_blank>x</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>부모 DisplayObjectContainer의 로컬 좌표를 기준으로 DisplayObject 인스턴스의 x 좌표를 나타냅니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#y#y" target=_blank>y</A> : <A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A> </P>
<P>부모 DisplayObjectContainer의 로컬 좌표를 기준으로 DisplayObject 인스턴스의 y 좌표를 나타냅니다.</P>

<P>DisplayObject</P></P>
<P> </P>
<P>Public 메서드 </P>
<P>




<P>메서드</P>

<P>다음에서 정의됨</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#addEventListener()" target=_blank>addEventListener</A>(type:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>, listener:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Function.html" target=_blank>Function</A>, useCapture:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = false, priority:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/int.html" target=_blank>int</A> = 0, useWeakReference:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = false):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/specialTypes.html#void" target=_blank>void</A> </P>
<P>리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#dispatchEvent()" target=_blank>dispatchEvent</A>(event:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/Event.html" target=_blank>Event</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>이벤트를 이벤트 흐름으로 전달합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#getBounds()#getBounds()" target=_blank>getBounds</A>(targetCoordinateSpace:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html" target=_blank>DisplayObject</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Rectangle.html" target=_blank>Rectangle</A> </P>
<P>targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#getRect()#getRect()" target=_blank>getRect</A>(targetCoordinateSpace:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html" target=_blank>DisplayObject</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Rectangle.html" target=_blank>Rectangle</A> </P>
<P>대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#globalToLocal()#globalToLocal()" target=_blank>globalToLocal</A>(point:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Point.html" target=_blank>Point</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Point.html" target=_blank>Point</A> </P>
<P>Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#hasEventListener()" target=_blank>hasEventListener</A>(type:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P> </P>
<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#AS3()" target=_blank>hasOwnProperty</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#hitTestObject()#hitTestObject()" target=_blank>hitTestObject</A>(obj:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html" target=_blank>DisplayObject</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>표시 객체를 평가하여 표시 객체와 겹치거나 교차하는지 확인합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#hitTestPoint()#hitTestPoint()" target=_blank>hitTestPoint</A>(x:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A>, y:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Number.html" target=_blank>Number</A>, shapeFlag:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = false):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#AS3()" target=_blank>isPrototypeOf</A>(theClass:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#localToGlobal()#localToGlobal()" target=_blank>localToGlobal</A>(point:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Point.html" target=_blank>Point</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/geom/Point.html" target=_blank>Point</A> </P>
<P>Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#AS3()" target=_blank>propertyIsEnumerable</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#removeEventListener()" target=_blank>removeEventListener</A>(type:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>, listener:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Function.html" target=_blank>Function</A>, useCapture:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = false):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/specialTypes.html#void" target=_blank>void</A> </P>
<P>EventDispatcher 객체에서 리스너를 제거합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#setPropertyIsEnumerable()" target=_blank>setPropertyIsEnumerable</A>(name:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>, isEnum:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> = true):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/specialTypes.html#void" target=_blank>void</A> </P>
<P>루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#toString()" target=_blank>toString</A>():<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A> </P>
<P>지정된 객체의 문자열 표현을 반환합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html#valueOf()" target=_blank>valueOf</A>():<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A> </P>
<P>지정된 객체의 프리미티브 값을 반환합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Object.html" target=_blank>Object</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#willTrigger()" target=_blank>willTrigger</A>(type:<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/String.html" target=_blank>String</A>):<A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/Boolean.html" target=_blank>Boolean</A> </P>
<P>이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P></P>
<P> </P>
<P>이벤트</P>
<P>




<P>이벤트</P>

<P>요약</P>

<P>다음에서 정의됨</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#event:activate" target=_blank>activate</A> </P>

<P>Flash Player가 운영 체제에서 포커스를 얻어 활성화될 때 전달됩니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:added#event:added" target=_blank>added</A> </P>

<P>표시 객체를 표시 목록에 추가할 때 전달됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:addedToStage#event:addedToStage" target=_blank>addedToStage</A> </P>

<P>표시 객체가 포함된 하위 트리를 추가하거나 또는 표시 객체를 스테이지 표시 목록에 직접 추가할 때 전달됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html#event:deactivate" target=_blank>deactivate</A> </P>

<P>Flash Player가 운영 체제에서 포커스를 잃고 비활성화될 때 전달됩니다.</P>

<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/events/EventDispatcher.html" target=_blank>EventDispatcher</A></P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:enterFrame#event:enterFrame" target=_blank>enterFrame</A> </P>

<P>재생 헤드가 새 프레임에 들어갈 때 전달됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:removed#event:removed" target=_blank>removed</A> </P>

<P>표시 객체를 표시 목록에서 제거하려 할 때 전달됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:removedFromStage#event:removedFromStage" target=_blank>removedFromStage</A> </P>

<P>표시 객체가 포함된 하위 트리를 제거하거나 표시 객체가 스테이지 표시 목록에서 직접 제거하려 할 때 전달됩니다.</P>

<P>DisplayObject</P>


<P><A href="http://yawoong.com/All%20Users/Application%20Data/Adobe/Flash%20CS3/ko/Configuration/HelpPanel/Help/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:render#event:render" target=_blank>render</A> </P>

<P>표시 목록을 업데이트하고 렌더링하려 할 때 전달됩니다.</P>

<P>DisplayObject</P></P>
<P> </P>
<P>MovieClip 인스턴트 myClip의 x좌표는 myClip.x로 표시하면 된다. </P>
<P>이것은 내가 만든 인스턴트의 x좌표이다.</P>
<P>x는 DisplayObject class에서 상속 받은 것이다.</P>
<P> </P>
<P>그래서 우리는 자체에 만들어 놓은 클래스와 그의 속성과 메서드와 이벤트를 이용한다고 생각하면 된다.</P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2733208]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Action Script 3.0]]></category>
   <pubDate>Tue, 27 Oct 2009 10:54:05 +0900</pubDate>
  </item>
  <item>
   <title><![CDATA[텍스트의 유형]]></title>
   <link>http://www.cyworld.com/luxurydessin/2733204</link>
   <guid>http://www.cyworld.com/luxurydessin/2733204</guid>
   <description><![CDATA[<P>동적 텍스트 </P>
<P>동적 텍스트에는 텍스트 파일, XML 파일 또는 원격 웹 서비스와 같은 외부 소스에서 로드되는 내용이 포함된다.</P>
<P> </P>
<P>입력 텍스트 </P>
<P>입력 텍스트는 사용자가 입력하는 텍스트 또는 사용자가 편집할 수 있는 동적 텍스트이다. </P>
<P> </P>
<P>정적 텍스트 </P>
<P>정적 텍스트는 Flash 제작 도구로만 만들어집니다. </P>
<P>ActionScript 3.0을 사용하는 경우 정적 텍스트 인스턴스를 만들 수 없다. </P>
<img src="http://statetc.cyworld.com/stat/stat.tiff?cp_url=[www_ndretc.cyworld.com/cyblog_rss_post??ndrparam1=c15&ndrparam2=a1025713&ndrparam3=2733204]" width="0" height="0" border="0" />]]></description>
   <dc:creator>럭셔리데셍</dc:creator>
   <category><![CDATA[Action Script 3.0]]></category>
   <pubDate>Tue, 27 Oct 2009 10:51:36 +0900</pubDate>
  </item>
 </channel>
</rss>
